At the moment I am working on what I think is a very cool project: a book on
There is so much news about HTML 5 that I thought I would use this blog to
kind of pull together some of the emerging features. If you are new to HTML
5, then let me give you the nickel tour.
HTML 4 and XHTML were the last official versions of the HTML language (you
know, that code you view when you right click in the Web browser and choose
"show code"). It has been 12 years since the last upgrade. In that time we
have had AJAX (or Ajax) for Web 2.0, Flash and SilverLight for Rich Internet
Applications and this thing called the iPhone that have all shaken up the way
we use the Web.
HTML 5 is a new standard that is taking the big picture, long term view of
what to do with Web development. The language has been cobbled together by
different groups including Google, Apple, Adobe and, ... (more)
Roll Up! Roll Up! Make your guess for the Apple event!!
Yes, it is that time, the night before an Apple event, where we all take a
good guess as what will come tomorrow. What do you think? If you troll
through the rampant speculation (and it is speculation as noone really knows)
then there are some common threads.
So, just to show you I am a gambling man here are my thoughts for tomorrow:
Steve Jobs will present - should I sound like a fanboy and say that this is
all we need? There will be a Beatles announcement - it would be stupid not to
have one New iPod Touch with faster proc... (more)
HTML 5 is making some things easier to use. The first is the DOCTYPE. Located
at the top of a Web page before the opening BODY tag, the DOCTYPE describes
the syntax for the page. The roots for the DOCTYPE lie in SGML. Bearing this
in mind, all DOCTYPES for HTML 4 and XHTML require a DTD (Document Type
Definition) to describe the content. This is all gone in HTML 5. Now, all you
have to do to declare that you are using HTML 5 as your DOCTYPE is add the
following to the root of your Web page:
That's it. Easy, huh?
It may only be a point release but that doesn't mean that Electric Rain,
makers of the #1 3D modeling software tool for Flash animators hasn't come
out swinging. What you'll find with this new release is a tight focus on the
rendering options in Swift 3D.
Quick Run Down on Swift 3D
First I have to admit I'm partial to Electric Rain's Swift 3D. To me, it has
always been the small product that stood shoulder to shoulder with the likes
of Soft Image, Max and the other big 3D boys. Swift 3D isn't the only Flash
4D design product on the market. It's simple the one outselling its
If you've upgraded to Flash MX 2004 Professional or you purchased the FireFly
Data Connection Kit for Flash MX, then you've probably read a lot about how
easy it is to have Flash pull data into a Flash Movie. The only problem is
that this is not how applications work in the real world.
In the real world there has to be a constant conversation between the client
and the server application. I am going to use e-mail as an example. If you
have a traditional POP3 e-mail client (one you get through your ISP or Web
hosting company) you have to actively connect to it and check if you have ... (more)