It may only be a point release but that doesn't mean that Electric Rain,
makers of the #1 3D modeling software tool for Flash animators hasn't come
out swinging. What you'll find with this new release is a tight focus on the
rendering options in Swift 3D.
Quick Run Down on Swift 3D
First I have to admit I'm partial to Electric Rain's Swift 3D. To me, it has
always been the small product that stood shoulder to shoulder with the likes
of Soft Image, Max and the other big 3D boys. Swift 3D isn't the only Flash
4D design product on the market. It's simple the one outselling its
competition. According to erain.com over 40,000 developers have bought Swift
So what makes it special? The answer is lies with its focus; it's designed
for Flash animation by Flash animators. You see the Flash animation group
isn't like other groups. We have special wants and needs, a real de... (more)
Sunday night Apple dropped the price of the Apple TV by $100 for the 160Gb
model - this brings it down to $229. The smaller 40Gb model is now MIA - so
long, little white Apple TV.
The Apple TV area as a whole is an odd one for Apple. When you hear Tim Cook
and Phil Schiller talk about the Apple TV you get the feeling that Apple
wants to do more with this device, but are not sure how. My gut feeling is
that the Apple TV is exactly what Steve Jobs has declared it to be - an
experiment. It will likely be a couple more years before we find out what
Apple wants to do with the Apple T... (more)
The latest code for WebKit, the Browser engine that powers Safari, Chrome,
Android and WebOS for the Pre, now supports the new WebGL 3D rendering. The
standard is based on OpenGL ES 2.0 and is managed by the Krohnos Group who
manage OpenGL the 3D engine used by all groups not using DirectX. You can
expect Google, Apple and Mozilla to include WebGL into their browsers over
the next year. This could be the first serious move to support 3D since VRML
in the late '90s.
WebGL will be an extension of the feature set in the CANVAS tag. Now is a
good time to get to know CANVAS.
Here is... (more)
Last week I wrote about WebKit including WebGL as part of the development
code base. Today, FireFox code base also contains WebGL. WebGL is a
technology that allows you to build 3D environments within the CANVAS
element. How cool is that? Having a working code base is the first step
towards the technology becoming part of the released code. For the record,
WebKit is the foundation for Apple's Safari (both desktop and mobile),
Google's Chrome and Android browsers and the Pam Pre WebOS. Here is a link to
Mozilla Blog that talks about their implementation of WebGL.
If you've upgraded to Flash MX 2004 Professional or you purchased the FireFly
Data Connection Kit for Flash MX, then you've probably read a lot about how
easy it is to have Flash pull data into a Flash Movie. The only problem is
that this is not how applications work in the real world.
In the real world there has to be a constant conversation between the client
and the server application. I am going to use e-mail as an example. If you
have a traditional POP3 e-mail client (one you get through your ISP or Web
hosting company) you have to actively connect to it and check if you have ... (more)