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Matthew David

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Top Stories by Matthew David

It may only be a point release but that doesn't mean that Electric Rain, makers of the #1 3D modeling software tool for Flash animators hasn't come out swinging. What you'll find with this new release is a tight focus on the rendering options in Swift 3D. Quick Run Down on Swift 3D First I have to admit I'm partial to Electric Rain's Swift 3D. To me, it has always been the small product that stood shoulder to shoulder with the likes of Soft Image, Max and the other big 3D boys. Swift 3D isn't the only Flash 4D design product on the market. It's simple the one outselling its competition. According to erain.com over 40,000 developers have bought Swift 3D. So what makes it special? The answer is lies with its focus; it's designed for Flash animation by Flash animators. You see the Flash animation group isn't like other groups. We have special wants and needs, a real de... (more)

Apple TV Drops in Price

Sunday night Apple dropped the price of the Apple TV by $100 for the 160Gb model - this brings it down to $229. The smaller 40Gb model is now MIA - so long, little white Apple TV. The Apple TV area as a whole is an odd one for Apple. When you hear Tim Cook and Phil Schiller talk about the Apple TV you get the feeling that Apple wants to do more with this device, but are not sure how. My gut feeling is that the Apple TV is exactly what Steve Jobs has declared it to be - an experiment. It will likely be a couple more years before we find out what Apple wants to do with the Apple T... (more)

Native 3D Support in WebKit Arrives

The latest code for WebKit, the Browser engine that powers Safari, Chrome, Android and WebOS for the Pre, now supports the new WebGL 3D rendering. The standard is based on OpenGL ES 2.0 and is managed by the Krohnos Group who manage OpenGL the 3D engine used by all groups not using DirectX. You can expect Google, Apple and Mozilla to include WebGL into their browsers over the next year. This could be the first serious move to support 3D since VRML in the late '90s. WebGL will be an extension of the feature set in the CANVAS tag. Now is a good time to get to know CANVAS. Here is... (more)

WebGL Is Now in FireFox Nightly Builds

Last week I wrote about WebKit including WebGL as part of the development code base. Today, FireFox code base also contains WebGL. WebGL is a technology that allows you to build 3D environments within the CANVAS element. How cool is that? Having a working code base is the first step towards the technology becoming part of the released code. For the record, WebKit is the foundation for Apple's Safari (both desktop and mobile), Google's Chrome and Android browsers and the Pam Pre WebOS. Here is a link to Mozilla Blog that talks about their implementation of WebGL. http://blog.vla... (more)

Pushing Data Out to the Flash Client with XMLSockets

If you've upgraded to Flash MX 2004 Professional or you purchased the FireFly Data Connection Kit for Flash MX, then you've probably read a lot about how easy it is to have Flash pull data into a Flash Movie. The only problem is that this is not how applications work in the real world. In the real world there has to be a constant conversation between the client and the server application. I am going to use e-mail as an example. If you have a traditional POP3 e-mail client (one you get through your ISP or Web hosting company) you have to actively connect to it and check if you have ... (more)