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Related Topics: RIA Developer's Journal, iPhone Developer, The Future of the Internet

Internet Future: Blog Post

Native 3D Support in WebKit Arrives

WebGL, a version of Open GL ES 2.0, arrives in WebKit

The latest code for WebKit, the Browser engine that powers Safari, Chrome, Android and WebOS for the Pre, now supports the new WebGL 3D rendering. The standard is based on OpenGL ES 2.0 and is managed by the Krohnos Group who manage OpenGL the 3D engine used by all groups not using DirectX. You can expect Google, Apple and Mozilla to include WebGL into their browsers over the next year. This could be the first serious move to support 3D since VRML in the late '90s.

WebGL will be an extension of the feature set in the CANVAS tag. Now is a good time to get to know CANVAS.

Here is the money quote:

The WebGL working group is defining a JavaScript binding to OpenGL ES 2.0 to enable rich 3D graphics within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards. The working group is developing the specification to provide content portability across diverse browsers and platforms, including the capability of portable, secure shader programs.

Here is a link to a YouTube video. The video is in HD so you get to see how cool this new technology will be:

http://www.youtube.com/watch?v=2rpKpj6ZO9w

More Stories By Matthew David

Matthew has written books for Friends of Ed, Pearson Press, New Riders, Wiley, Focal Press and Peach Pit. He is also experience at leading teams top deliver bestselling titles books that come with accompanying video training and media. An example is Flash MX Magic, a book written by 7 authors, with an accompanying web site and CD. The book sold over 45,000 copies in 12 languages. Matthew is also the author of 400+ articles.